Guillermo del Toro, the acclaimed director known for films like Pan's Labyrinth and The Shape of Water, recently sat down with Brian Altano from IGN for a wide-ranging conversation about his career spanning the last 30 years. During the interview, del Toro reflected on various projects that shaped his creative journey, offering insights into both his successes and missteps in the entertainment industry. One of the topics del Toro discussed was his work on the 1998 film Blade, where he collaborated with actor Wesley Snipes. He described the experience of working on the set, highlighting the challenges and rewards of bringing the vampire-hunting character to life. Del Toro also shared behind-the-scenes stories about designing some of his most iconic creatures, emphasizing the importance of visual storytelling in his films. The conversation also touched on del Toro’s involvement in the video game industry, including his canceled project Insane, a horror game that was ultimately never released. He spoke about the creative process behind the game and what led to its cancellation. Additionally, del Toro shared his admiration for the work of Japanese game designer Hideo Kojima, known for creating the Metal Gear series, and discussed their collaborative efforts on various projects. In a lighter moment, del Toro mentioned some of his favorite video games, including Angry Birds, a popular mobile game known for its simple yet addictive gameplay. His comments provided a glimpse into his personal interests beyond filmmaking, showing that his passion for storytelling extends across different media.