In August 2009, during the first Gamescom expo, a demonstration introduced cloud gaming technology through a service called Gaikai. This allowed users to play games like Mario Kart and World of Warcraft through a web browser without needing a gaming console. Sony acquired Gaikai in 2012 for $380 million, and its technology now supports PlayStation's streamable classic games and the PS5's advanced game streaming features. A competitor, OnLive, launched in 2011 but closed within a year, with Sony later acquiring its patents. Google's Stadia, a cloud gaming service launched in 2019, also shut down after just three years. Despite challenges in getting users to adopt streaming, both Sony and Microsoft have continued to invest in the technology, integrating it into their subscription services like PlayStation Plus and Xbox Game Pass. With modern games requiring large storage spaces—such as Final Fantasy VII Rebirth, which needs nearly 150GB—streaming offers an appealing alternative to downloading large files. However, Microsoft recently introduced monthly time limits for game streaming, allowing users 5–15 hours depending on their subscription level. This move has raised questions about Microsoft’s long-term commitment to cloud gaming, especially as data and computing costs have risen due to increased demand from AI companies. In the early days of cloud gaming, input lag—where there is a delay between a player’s action and the game's response—was a major concern. While this issue has improved, the high data usage required for streaming remains a challenge. Streaming a game consumes about 4GB of data per hour, compared to just 1GB for an hour of Netflix. Microsoft’s decision to limit streaming hours may reflect the rising cost of data infrastructure. The cloud gaming model was originally based on the idea that data infrastructure would become faster and cheaper, but the opposite has happened, partly due to increased investment in data centers and AI by companies like Microsoft itself. Nvidia’s GeForce Now, launched in 2013, has undergone several updates and is now considered the most successful game-streaming service. Nvidia has also become a dominant force in the AI industry, with its hardware used in data centers worldwide. This positions Nvidia as a potential leader in the future of game streaming, especially as other companies face rising costs for data and computing power. In a separate update, an article explored Kingdom Come: Deliverance II, a medieval role-playing game that emphasizes detailed, labor-intensive gameplay, such as manual sword fighting and herb gathering. The game’s focus on realism and tedious tasks has been praised as a unique feature. The article also mentioned details about the upcoming Zelda: Ocarina of Time remake, which includes a doll-like design for Link and a Playmobil-inspired look for Hyrule Castle Town. Additionally, it covered a long-read on Capcom’s recent success and a reflection on how players can become overly invested in video games.