A web-based game called Destroy Any Website, developed by Hugo Duprez, allows users to interact with websites by turning them into a demolition environment. The game, which Duprez presented on X on September 28, uses a character that can move and includes a physics engine that makes elements hit by shots fall. Users can enter the address of a website and click "Destroy" to begin the process. The game requires some time to load the scene before starting. The homepage offers a demonstration page and a shortcut to Wikipedia for those lacking inspiration. On a computer, the arrow keys allow movement, the Spacebar allows jumping, and holding it activates a jetpack to reach high elements. The mouse is used to aim, with the left mouse button to shoot and the right mouse button to throw a grenade. Weapons can be changed using the scroll wheel or numbered keys, starting with a pistol and progressing to a submachine gun, shotgun, or rocket launcher among seven available options. The game features a gauge that indicates the proportion of the site destroyed. A menu accessible with the Escape key allows users to restart or load another address. As the game progresses, texts on the page serve as platforms and eventually become debris. A multiplayer mode allows up to six players to gather, with the option to create a room and share an invitation link or code with friends. This concept of demolishing digital environments is not new. In the era of Windows 98 and XP, small programs such as Desktop Games, developed by Czech developer Miroslav Němeček, allowed users to vent by hitting their desktop with a hammer, cutting it with a chainsaw, or shooting it with a machine gun. These programs are still available today. A 2020 amateur free remake called Casual Desktop Game, published on Steam, continues this principle and allows users to make soldiers, vehicles, or monsters appear on the desktop. In a similar vein, Page Rage is a Chrome, Firefox, and Edge extension that turns open pages into a game. Destroy Any Website extends this tradition by requiring no installation, as entering an address in the browser is sufficient to relieve stress after a complicated workday. The appeal of such games lies in their ability to transform mundane or frustrating digital spaces into interactive, playful experiences. Users can take out their frustrations on websites they find annoying or simply enjoy the chaotic fun of destruction. The simplicity of the concept—requiring no downloads or installations—makes it accessible to a wide audience. The game's design also allows for creativity, as users can choose any website, from personal blogs to corporate sites, and turn them into a virtual playground of destruction. While the idea may seem lighthearted, it also raises questions about the boundaries of digital interaction. The ability to alter and destroy content on the web, even if only for entertainment, touches on broader issues of digital rights, website security, and the ethics of user-generated content. However, as long as users are interacting with their own devices and not affecting real-world systems, the game remains a form of harmless digital escapism.