Silent Hill: Townfall, the latest installment in the iconic Silent Hill survival horror series, has been crafted by Scottish studio Screen Burn Interactive, formerly known as No Code. This new entry marks a significant shift for the franchise, as it transports players to the fictional 1990s Scottish fishing town of St. Amelia—a setting that diverges from the series' usual urban landscapes. Unlike previous games, Townfall is played in first-person perspective, a change from the third-person view of earlier titles, and only the short game The Short Message had previously used this viewpoint. The story follows three main characters: Simon Ordell, who wakes up with amnesia on the docks of St. Amelia, and two others, Zoe and Richard, whose ties to Simon are slowly revealed. The game's narrative centers on themes of corporate negligence and its effects on a community, focusing on psychological horror rather than direct encounters with monsters. This approach emphasizes the characters' inner turmoil and the eerie atmosphere of the town. St. Amelia is praised for its atmospheric design, featuring period-accurate details such as pebble-dashed houses, public telephone booths, and post boxes. The game's visual style is cinematic, using a default letterbox mode and persistent fog to enhance the eerie mood. The soundtrack, composed by Pilotpriest, includes melancholic melodies and sparse, echoing sounds that complement the gameplay experience. Gameplay emphasizes stealth and exploration, with players using a portable CRT television to detect enemy locations and uncover narrative clues. Combat is limited, with scarce ammunition and minimal weaponry, pushing players to avoid confrontation. While the monsters are not as original as those in earlier games, they are described as more dangerous and effective in tracking players, increasing tension. The game offers three difficulty modes—Story, Normal, and Nightmare—with adjustable puzzle difficulty. Puzzles are deeply integrated into the environment, often requiring players to interact with real-world objects and decipher clues from documents and emails. Multiple endings, hidden content, and unlockable items add replay value, though some critics note that character development remains somewhat cryptic until the end. Despite some criticisms about the lack of originality in monster design and the game's pacing, Silent Hill: Townfall is generally seen as a successful continuation of the franchise. It preserves the psychological horror and atmospheric tension that define the Silent Hill series. The game was released on September 24, 2026, for PlayStation 5 and PC, priced at £44.99.