Raphaël Heredia, a documentalist teacher at the college Les 1000 Étangs in Melisey, led his 5th-grade students through a TraAM project focused on creating a "Who Am I?" style board game. The goal was to give faces to the often-invisible workers involved in artificial intelligence. The project required students to conduct research, process information, structure their findings, and write character profiles. They used a digital tool called Picrew to design the characters' faces and then tested and refined the game to ensure it was engaging and informative. The game’s board was crafted from wood, a material chosen for its environmental benefits. It was created by students of Stéphane Battaglia, a technology teacher, in the FabLab of the Charles Péguy college in Vauvillers. This hands-on approach allowed the students to connect with the project on both a creative and ecological level, reinforcing the themes of sustainability and craftsmanship. The project aimed to encourage students to think critically about the social, environmental, and economic systems that underpin the development of artificial intelligence. Discussions centered on topics such as the extraction of raw materials, the role of micro-workers, and the global distribution of labor between economic centers and production peripheries. Students explored how the environmental impact of AI development is often hidden from public view. By giving faces to the workers behind AI—such as those involved in data collection, image creation, moderation, and chip production—the students sought to make the complex and often opaque world of artificial intelligence more relatable. They aimed to highlight the human effort and environmental cost behind the technology that shapes modern life, bringing attention to the people and processes that are typically unseen.