Kalanoro, a video game developed by the Madagascar-based studio Red Raketa and published by New Tales, was released on Nintendo Switch on September 24, 2026, at a price of 19.99 euros. The game aims to introduce Madagascar's folklore by combining combat and platforming elements. It is available for purchase on the Nintendo eShop. The game's setting and characters are rooted in Malagasy traditions, offering players an opportunity to explore the island's rich cultural heritage through interactive gameplay. The game features a protagonist named Kalakely, a Kalanoro, a small creature from Malagasy folklore, who has an abundant pilosity, or body hair. The story follows Kalakely as she attempts to stop the malevolent sorceress Raneny, who has taken control of the island of Lémuria. The narrative is simple and accessible, with themes of nature, tradition, and the impact of modernity on local culture. The game includes references to Malagasy culture and folklore, including traditional music and local gastronomy. Kalanoro combines platforming, combat, and a "tour bus" management system, where players can cook, create posters, and grow plants. The combat system allows players to use various weapons and Kalakely's hair as a primary gameplay tool. However, the game suffers from technical issues, including collision problems, frame rate drops, and a lack of polish in the portable mode, which results in a pixelated and blurred image. The game's artistic direction is inspired by Malagasy folklore, with vibrant colors and environments that reflect the island's fauna, flora, and traditional architecture. However, the environments and enemies are criticized for being somewhat generic and repetitive. The soundtrack is praised for its richness, blending traditional Malagasy sounds with afrobeats, rock, and pop. The game's gameplay is criticized for being imprecise, with combat encounters that are repetitive and lack depth. The transition between different gameplay phases is noted as abrupt. The game's difficulty is described as unbalanced, with bosses that are too long and challenging. The game's narrative and cultural elements are highlighted as its main strengths, but the overall experience is marred by technical shortcomings and gameplay mechanics that do not fully realize the game's potential. The game is noted for its short playtime, with about 5 hours for the main storyline and additional hours for collectibles and achievements. The game lacks multiplayer modes and dubbing in any language, with characters communicating through sounds and subtitles.