Tetris began as a simple text-based game in the USSR, with its creator waiting 12 years for royalties. Its story reflects Cold War-era Soviet politics and innovation.
Origins of Tetris
Tetris was first created in 1984 by Alexei Pajitnov, a Soviet computer scientist, on an Elektronika 60 computer. This machine had no graphical display and used text characters to represent the game's pieces.Early development details
Pajitnov used the Pascal programming language on a Soviet version of the American PDP-11 computer, which ran under the RT-11 operating system. The machine had only 64 kilobytes of memory and an alphanumeric screen, far less powerful than modern computers.Game mechanics and design
Tetris simplified its gameplay by using tetrominoes—shapes made of four connected squares. This reduced the number of possible shapes from twelve to seven, making the game more engaging and addictive.Soviet ownership and royalties
After creating Tetris, Pajitnov signed a document transferring the game's rights to the Soviet Academy of Sciences for ten years. Under Soviet law, the state owned the game, and Pajitnov did not receive any income from its global success until 1996.Founding of The Tetris Company
In 1996, Pajitnov and Henk Rogers founded The Tetris Company to manage the game's worldwide licensing. This allowed Pajitnov to finally receive royalties from the game's global popularity.Legacy and influence
The story of Tetris reflects how political and economic systems can shape the fate of an invention. It also shows how a simple game created in a Soviet research center became one of the most popular and enduring video games in history.