The Adventures of Elliot: The Millennium Tales, developed by the Asano team from Square Enix and co-produced with Claytechworks, was released on June 16, 2026, for Switch 2, PS5, Xbox Series, and PC. The game uses an HD-2D visual style, which blends 2D animation with 3D environments, and shifts from the turn-based combat of previous Square Enix titles to an Action-RPG format. Set on the continent of Philabeldia, the story follows Elliot, a young adventurer who travels through time to complete missions from the kingdom of Huther. This kingdom is protected by a magical barrier created by Princess Heuria, and the world includes diverse environments such as snow-covered regions, marshes, deserts, and volcanic areas. The game’s narrative spans four key historical periods: the Age of the Egid (the present), the Age of Renewal (post-apocalyptic), the Age of Magic (a golden age), and the Age of Awakening (the origins of human civilization).
Elliot’s time-traveling adventure involves passing through Time Doors to explore these different eras. However, the gameplay lacks dynamic interactions between the ages, leading to a somewhat repetitive experience as players revisit the same world map with only minor changes. The combat system allows Elliot to equip two of seven available weapons, each with unique characteristics, and includes Magilithes—special items that enhance damage and add effects. Character progression is achieved through weapon upgrades rather than a traditional leveling system.
Faie, a fairy companion, assists Elliot with skills that can be improved and can be controlled by a second player. Faie can resurrect Elliot using the local currency Tul and has abilities such as sprinting and teleportation. While her helpful nature can sometimes be intrusive, an option was added after the game’s release to reduce how often she intervenes.
The story has three endings, with the first revealing only a portion of the game’s mysteries. The narrative becomes more intense after the first ending, with events taking on greater significance. Visually, the game uses Unreal Engine 5 to achieve high-quality graphical effects, with detailed sprites, character portraits, and decorations. The music, composed by Yuto Moritani and Tomohiro Nakamachi, varies by era but lacks memorable themes.
Despite its aesthetic and gameplay innovations, the game has some flaws, including repetitive dungeon design and a relatively easy difficulty level. The transition from turn-based to real-time action is successful, though the time-travel concept could have been more varied. The development of a new license in an era dominated by sequels and remakes is noted as a commendable effort.
The Adventures of Elliot: The Millennium Tales Explores Time Travel and Action RPG Gameplay
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