CONTROL Resonant, a new video game from Remedy Entertainment, has been available since September 24, 2026, and is considered one of the standout titles of the return season. The game is set in an alternate version of Manhattan, seven years after the events of the original CONTROL, which took place in 2019. Dylan, the brother of the original protagonist Jesse Faden, now takes the lead in the sequel, as the director of the Federal Bureau of Control (FBC) has disappeared. The narrative is described as more mature and intense compared to the first installment, with a focus on Dylan's character development and redemption. Secondary characters, including a new character named Zoe, are also given more depth. The game introduces a new open-world setting, which contrasts with the confined environments of the original game. The open-world design allows for exploration of Manhattan, which is overrun by the Hiss, a mysterious force. This change in setting significantly alters the gameplay experience, offering a more dynamic and varied environment. The artistic direction is highlighted as a true work of art, with each area featuring unique atmospheres and challenges. The technical improvements compared to the first game include better lip-syncing, voice acting, and reduced frame rate issues. The PS5 version of the game benefits from the DualSense controller, with features such as haptic feedback and adaptive triggers enhancing the experience. The combat system has also been revamped, introducing a new weapon called the Aberration, which can be customized for close combat. The game includes a variety of combat styles and special abilities, allowing players to tailor their approach. However, the combat can become repetitive in the later stages of the game, particularly in areas with numerous enemy encounters. The game's narrative and gameplay are influenced by various inspirations, including titles like Sekiro: Shadows Die Twice, though Remedy has integrated these influences in a way that maintains the studio's unique identity. The boss fights are noted for their staging and integration into the narrative, offering both narrative and gameplay significance.