A person struggling with depression during a difficult time apart from their spouse turned to video games as a way to cope. They chose "Sled Surfers," a fast-paced game where players control a character on a sled, racing down icy tracks while collecting coins and diamonds to upgrade their equipment and advance through levels. However, the game required the user to watch advertisements or pay to continue playing, which led to an unexpected and distressing experience. The advertisements were frequent and intrusive, often redirecting the user to other games such as "Royal Match," a tile-matching puzzle game, and "Slap and Run," a game where a stick figure repeatedly slaps others before being chased. These games, like many others, also included ads. Concerns were raised about the potential impact of such content on children, as some of the games were designed for younger audiences. The ads featured a wide range of content, including AI-generated videos, promotions for slot machine apps, and even advertisements for personal services like life insurance for seniors, AI dating assistants, and health-related products. The sheer volume and variety of the ads became overwhelming, adding to the user's emotional distress and complicating their efforts to find relief from their depression. In response, the user considered switching to a different game, such as "Pokémon Pokopia," and also thought about speaking with a doctor about adjusting their antidepressant medication. This experience highlights the potential challenges of using video games as a coping mechanism when ads and in-game purchases can unintentionally worsen one's mental health.