Monolith's Tolkien adventure revisited
In 2014, Monolith Productions launched Middle-earth: Shadow of Mordor, a video game based on J.R.R. Tolkien’s The Lord of the Rings that introduced the innovative Nemesis system. This system allowed enemies to evolve dynamically based on player actions, creating a unique and memorable gameplay experience.A decade later, the sequel arrives
The sequel, Shadow of War, was released in 2017, expanding on its predecessor with more content and a larger world. However, it would not be until 2026 that the game would finally reach the Switch 2 platform, after Monolith closed in 2025 and Aspyr took over the porting process for the Definitive Edition.A story of rebellion and rings
The game follows Talion, a Gondorian ranger bound to the spirit of Celebrimbor, an elven blacksmith. Together, they attempt to forge a new ring to challenge Sauron’s rule, but the ring ends up in the hands of Arachne, a mysterious figure. The narrative explores themes of rebellion and the power of creation.A world of familiar and new faces
Players encounter a variety of characters, including Idril, the daughter of Minas Ithil’s lord, Baranor her captain, and Eltariel, an assassin sent by Galadriel. Other notable figures include Bruz, an Orc with a sharp tongue, a Balrog, the Nazgûl, and Sauron himself. The game introduces new characters while also drawing from established lore.Lore liberties and cinematic flair
Tolkien purists may find the game’s narrative liberties challenging, as it takes significant creative freedom with the original stories. While some elements may feel more like fan fiction than strict adherence to Tolkien’s work, the game’s cinematic style and visuals offer an engaging experience, albeit with uneven storytelling and character development.Combat inspired by Batman Arkham
The game’s combat system is heavily influenced by Batman: Arkham, emphasizing rhythm-based actions such as striking, countering, dodging, and jumping. Players can execute brutal finishing moves, and orcs vary in combat styles, requiring adaptability and strategy.Powerful abilities and stealth options
Celebrimbor’s powers allow Talion to manipulate time, teleport, and blind enemies, but they come at the cost of a concentration meter. The game also includes stealth mechanics, such as hiding in grass, setting traps, or using beasts to eliminate enemies. Players can ride large creatures like caragors and drakes.A skill tree with customization
The game features a skill tree divided into six categories, allowing players to tailor their abilities. Skills can be improved with variants, and equipment is obtained by defeating orcs, with better loot from stronger enemies. Legendary items offer bonuses and can be upgraded with gems.The Nemesis system at its core
The Nemesis system is the game’s defining feature, generating unique orcs with distinct personalities, strengths, and weaknesses. These orcs remember player actions, evolving over time, and can even turn against the player if betrayed. Allies can be recruited but may betray the player under certain circumstances.Fortress sieges and strategic planning
Players must assault Mordor’s fortresses, each controlled by a lord and protected by warlords. Preparation is key, involving eliminating enemies, recruiting allies, and choosing captains. Sieges involve climbing walls and taking control points, leading to epic battles with unpredictable outcomes.A repetitive loop and extended content
Despite its engaging mechanics, the game’s loop can become repetitive, with similar missions and an ending that feels drawn out. However, the Switch 2 version includes additional content, such as narrative extensions and Nemesis system expansions, improving the overall experience.A polished but dated experience
The Switch 2 version includes all previously released content, with a clean visual style and good music that captures the Middle-earth atmosphere. However, the game feels dated, with limited frame rates and a structure reminiscent of older games blending Batman Arkham and Assassin’s Creed styles.