BioWare's closure is tied to EA's mismanagement under new Saudi ownership, according to co-founder Greg Zeschuk.
BioWare closure linked to EA's management issues
The closure of BioWare is attributed to Electronic Arts' (EA) poor management of the studio, according to recent reports. The decision to shut down the iconic game developer is said to stem from a lack of effective leadership and strategic direction from EA.EA acquisition by Saudi fund cited as key factor
The acquisition of Electronic Arts by a consortium led by Saudi Arabia’s Public Investment Fund (PIF) is cited as the primary reason for the layoffs at BioWare. This move has reportedly shifted the company’s focus toward safer, more profitable ventures.BioWare's co-founder calls acquisition the 'last nail in the coffin'
Greg Zeschuk, a co-founder of BioWare, described the acquisition of EA by the PIF-led group as the "last nail in the coffin" for the studio. He suggested that the new ownership is prioritizing projects like sports games and Battlefield episodes, which are easier to produce and more financially stable.BioWare’s complex game development model seen as costly
Zeschuk noted that BioWare specializes in creating atypical, complex, and lengthy games, which are more challenging and expensive to develop. In contrast, sports games can be released annually, offering a more predictable and profitable business model for the new owners.Some EA projects remain safe from budget cuts
Despite the overall decline, some EA projects like Iron Man at EA Motive and the Star Wars Jedi series at Respawn are currently considered safe from budget cuts. However, Zeschuk argues that EA’s leadership has lost the ability to create great games.Lack of experienced teams and reliance on AI criticized
Zeschuk criticized the belief that excellent games can be created with random teams or AI, stating that this approach fails. He emphasized that game development requires experienced teams that spend years refining their craft, which is no longer feasible under the current management structure.Decision-makers lack game development experience
According to Zeschuk, many of the people making decisions at EA have no background in game development. This lack of experience, he argues, leads to poor choices that ultimately harm the teams actually responsible for creating the games.