PlatinumGames, a Japanese video game studio known for titles such as Bayonetta and Lost Odyssey, has not yet announced any specific games for the upcoming Nintendo Switch 2 console. During a recent interview with Kim Hyung Tae, president of Shift Up, PlatinumGames' president, Atsushi Inaba, expressed optimism about the new hardware. He believes the Switch 2 has "a lot of potential" and could expand the possibilities for gameplay in ways that were previously unattainable. However, Inaba did not confirm any new projects for the console, stating that his comments were an appreciation of the hardware rather than a confirmation of development plans. The conversation took place in the context of a collaboration between Bayonetta and Stellar Blade, a game developed by Shift Up. The discussion touched on PlatinumGames' ambitions for the Switch 2, the design of cross-costume elements, and the challenges of developing action games. Inaba and Kim also shared insights into their studios' production methods and the significance of their respective works in their careers. Kim highlighted the difficulty of adapting Stellar Blade to the Switch 2, noting the need to maintain a smooth 60 frames per second experience across both the console's television and portable modes. Kim also spoke about the importance of physical game editions, such as the SteelBook Edition, which include all game data on the cartridge. He emphasized the value of physical media at a time when digital downloads can sometimes lack the assurance of complete content. This point was made in reference to the complete edition of Stellar Blade, which was the focus of the interview. Inaba acknowledged the effort required to fully utilize the Switch 2's capabilities, but he did not reveal any concrete plans for the studio's future projects on the platform. The conversation naturally shifted to the future of the Bayonetta franchise. Inaba was cautious when asked about a potential new installment, stating that he could not comment on specific plans. However, he expressed a desire to expand the character and the world of Bayonetta further, without providing details on how this might be achieved. Kim, a self-proclaimed fan of the series, expressed enthusiasm for a future sequel, praising Bayonetta for its unique camera work and dynamic gameplay. Inaba responded with a light-hearted remark about the possibility of reaching Bayonetta 10, but this was not an official announcement. The collaboration between Bayonetta and Stellar Blade involved the creation of detailed costumes that reflected both games' aesthetics. Kim explained that the design process required careful attention to detail, as each character featured on Bayonetta's clothing had symbolic meaning. He was particularly pleased to include a nun's outfit, which had impressed him in the original game. Inaba praised Shift Up's work, noting that the collaboration maintained the essence of Bayonetta while integrating it into Stellar Blade. Both teams expressed mutual respect and appreciation for each other's work, and the discussion opened the door to future collaborations, though no official plans were confirmed.