NVIDIA, a leading technology company known for its graphics processing units (GPUs), unveiled DLSS 5 at its GTC conference on March 16, calling it the most significant advancement in graphics since real-time ray tracing was introduced in 2018. The technology uses artificial intelligence (AI) to enhance a game’s lighting and materials in real time, aiming to produce "photoreal" image quality. However, the announcement was met with criticism from gamers and developers, who argued that the technology essentially acts as a filter that changes a game’s original artistic vision.
DLSS 5 is different from earlier versions, which mainly focused on improving performance by rendering games at lower resolutions and then using AI to upscale and sharpen the image. The previous DLSS 4.5 version, announced in January at CES, rendered 23 out of every 24 pixels on screen using a combined pipeline. In contrast, DLSS 5 works by feeding each frame’s color and motion data into a real-time neural rendering model, which then "infuses" pixels with photorealistic lighting and materials. NVIDIA claims this can run in real time at up to 4K resolution, and CEO Jensen Huang called it "the GPT moment for graphics," comparing its impact to the revolutionary GPT language model.
Despite the controversy, major game publishers like Bethesda, Capcom, Ubisoft, Tencent, NetEase, and Warner Bros. Games have committed to supporting DLSS 5 from the start. However, concerns extend beyond aesthetics, with some artists and developers questioning NVIDIA’s intentions. Karla Ortiz, an artist who has worked with Ubisoft and Blizzard, criticized the technology on Bluesky, calling it "disrespectful to the intentional art direction of devs" and suggesting that studios aiming for hyperrealism would have developed such tools themselves.
NVIDIA’s demonstrations of DLSS 5, including those on games like Resident Evil Requiem and Starfield, faced backlash for making characters look overly smooth and glossy, with critics coining the term "yassified" to describe the effect. One popular comment under NVIDIA’s reveal video compared the output to AI-generated images, with another user joking, "We have achieved it, everything looks like a YouTube thumbnail now." In response, an NVIDIA representative stated that developers have full control over the technology to maintain their game’s unique aesthetic. However, Jensen Huang initially dismissed the criticism, asserting that DLSS 5 operates at the geometry level under full developer control, not as a filter applied to finished frames.
A leak of NVIDIA’s DLSS 5 in late August allowed modders to force the technology into games not originally designed for it, such as Control and Monster Hunter Rise. Early testers reported mixed results, with some criticizing the image quality and performance cost, while others noted a shift in perception. TechRadar reported signs of the "negative tide turning" as some gamers began to appreciate the improvements. DLSS 5 is set for an official release this fall, with developer-tuned implementations that will determine whether NVIDIA’s claims about artistic control are more accurate than its initial demonstrations.
NVIDIA's DLSS 5 Faces Backlash Over Aesthetic and Artistic Concerns
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Original sources:
- 🇺🇸Engadget



