Nvidia’s DLSS 5, an advanced AI rendering technology, was initially planned to debut with a single game on its latest RTX 50-series GPUs. However, the company has now announced that support for DLSS 5 will expand to older RTX 40-series GPUs, according to a spokesperson. Rajal Maharaj, a representative from Nvidia, told The Verge that the company is currently focused on optimizing the performance of the new RTX 50 Series. Model updates for this series are expected later this fall, after which Nvidia plans to extend official support to the RTX 40 Series. Support for earlier RTX 30 and RTX 20-series GPUs, however, has not been confirmed, with the company emphasizing its current focus on the 50-series hardware.
Unofficially, modders have already managed to port a leaked version of DLSS 5 to work on a range of hardware, allowing users to adjust settings to their maximum potential. However, Nvidia has clarified that for end-users, DLSS 5 will be a straightforward on-or-off feature. More detailed artistic controls—such as model selection, Structure Intensity, Tone Intensity, automatic masking, and custom per-pixel masking—are intended for developers. These settings could be included in a game’s own settings menu, similar to how other advanced graphics technologies have been implemented in the past.
DLSS 5 is designed to be easy for developers to integrate. The AI models can automatically recognize and isolate objects in a scene, distinguishing between faces, textiles, foliage, and other elements to apply different levels of AI processing. Game engines that already identify which objects are which can assist DLSS 5 in this process. For more targeted control, semantic AI masking can automatically detect scene objects, while engine-level masking allows artists to isolate specific props or groups of assets, such as glassware, water droplets, or foliage, and apply custom lighting adjustments. Unreal Engine 5 already includes a native plugin for DLSS 5, and Nvidia provides SDKs for other developers. Developers can choose to apply DLSS 5 to their entire game or use it selectively in different scenes, cutscenes, or gameplay segments. According to Nvidia, the AI models operate on every frame, meaning there is no minimum frame rate requirement for the technology to function.
Nvidia has not confirmed whether early criticism of DLSS 5 has led some publishers and developers to step back from the technology. When asked about the status of previously announced titles, such as Assassin’s Creed Shadows, Hogwarts Legacy, Starfield, and Resident Evil Requiem, Nvidia responded that "More games are on the way. Many developers are actively integrating DLSS 5, and we’ll share updates on upcoming titles as partners finalize their integrations."
Nvidia Adjusts DLSS 5 Launch Plans, Expands GPU Support But Limits User Controls
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