The independent Swiss studio Periapsis Works is launching its first game, Kessler: Orbital Incremental. This is an incremental pixel art game where players take control of a Soviet satellite that has been abandoned since the Cold War. The game's narrative begins in 1983, when the satellite KESSLER-1 was launched with the mission to "forbid the sky." After the Cold War ended, the mission was forgotten, and no one ever sent the command to shut it down. By 2041, Earth's orbit is crowded with satellites, and KESSLER-1 awakens, setting off a chain of events. The player's objective is to fire at satellites, creating debris that triggers a chain reaction in Earth's orbit. This concept is inspired by the Kessler syndrome, a real scenario proposed by NASA in 1978. The theory suggests that if the number of objects in orbit becomes too high, collisions could create a cascade of debris, making certain areas of space unusable. As the game progresses, the satellite repairs itself in a maintenance bay, where players can enhance its capabilities using punched cards and modifiers that affect how it fires, such as chain lightning or incendiary debris. Between each firing, the game offers interactions with the ground, including managing space traffic, helping a university team that lost its CubeSat, working with a retired engineer who repaired the satellite's gyroscopes, or activating a retaliation system from 1985. These choices influence the game's progression and lead to one of two possible endings. The game is designed to last approximately four hours and features hand-drawn pixel art with a resolution of 640×360 and a limited color palette of 35 colors. A free demo is available, and the game supports 30 languages and Steam achievements. Kessler: Orbital Incremental is set to release on November 6, 2026, and will be available exclusively on PC. The game blends historical context with a thought-provoking simulation of space debris, offering players a unique perspective on the challenges of orbital management.