Game released in 1999

Power Stone, a fighting game developed by a partnership between Sega and Capcom, was released in Japan in February 1999, simultaneously in arcades and on the Dreamcast console.

Launch in multiple regions

The game was included in the Dreamcast's launch catalog in the United States (September 9) and Europe (October 14). The Japanese cover features a slogan, "Dare demo dekiru. Nan demo dekiru," which translates to "Anyone can do it. Anything can be done," reflecting the game's accessible and instinctive gameplay.

Interactive gameplay features

Power Stone is known for its emphasis on environmental interaction, allowing players to pick up and throw objects such as benches, tables, barrels, and shop window contents. These elements can be recovered mid-air by opponents with good timing, and the game encourages creative use of the environment, such as using walls or poles as springboards, spinning around streetlights, and retrieving weapons from lockers.

Core gameplay and replayability

The game's core challenge involves collecting three Power Stones, which transform the player's character and grant special attacks. The game's replayability was enhanced by multiplayer interactions, as it was a typical example of a Dreamcast game that encouraged social play with friends, similar to other titles like SoulCalibur and Marvel vs. Capcom.

Power Stone 2 and media expansion

Power Stone 2, released a year later, introduced up to four players and evolving levels with platform passages, though it was seen as more of a party game than a fighting game. Capcom continued to support the Power Stone universe with a 26-episode anime released in 1999, which was also released in France.

Nostalgia and recent revival

Despite the franchise's limited longevity, some enthusiasts still keep the game alive in tournaments. In 2025, Capcom released the Capcom Fighting Collection 2, a compilation that includes Power Stone and other titles, allowing players to rediscover the game. The only previous article about Power Stone published on Gamekult since 2005 was about a paid costume for Ken in Street Fighter V, highlighting the game's status as a nostalgic memory.