Microsoft is expanding the availability of its Automatic Super Resolution (Auto SR) technology to new Copilot+ PCs. Initially limited to devices with Qualcomm Snapdragon X chips, the feature now supports Copilot+ laptops equipped with Intel Core Ultra 3 (Panther Lake) processors. Auto SR is built into Windows 11 and uses the neural processing units (NPUs) in these processors to enhance game performance through artificial intelligence. The main goal is to improve performance on less powerful laptops, especially those with integrated graphics that often struggle with high-resolution gaming. Auto SR works by rendering a game at a lower resolution and then using AI to upscale the image to a higher resolution. This process is similar to technologies like Nvidia's DLSS and AMD's FSR. In testing with an Intel Arc B390 graphics chip, Auto SR improved performance in Assassin's Creed Valhalla. When the game was run natively at 1600p with high settings at 45 frames per second, Auto SR scaled the image from 1050p to 1600p, achieving 52 frames per second with "Ultra" settings. In Assassin's Creed Shadows, the same upscaling increased the frame rate from 31 to 29 frames per second, while also adding visual details like flower beds and tall grass. The effectiveness of Auto SR depends on several factors. The frame rate is currently capped at 60 frames per second, though Microsoft is exploring options to increase it to 90 or 120. The input resolution also matters: classic Copilot+ PCs are recommended to use 800p, while Intel Core Ultra 3 devices can go up to 1080p. Users may need to adjust their display settings if games don't allow direct resolution changes. Additionally, in-game settings should avoid post-processing effects like film grain, which can confuse the AI and lead to less sharp visuals. The user interface may also appear slightly blurred after scaling. The NPU's performance is tied to the device's overall power usage. On some laptops, this can lead to slight decreases in smoothness, even though the graphics chip is under less strain. While Auto SR is built into Windows 11 and doesn't require game developers to implement it, Microsoft notes that native support for scaling solutions like DLSS, FSR, or XeSS is still preferred when available. Auto SR is compatible with thousands of games that use DirectX 10 or newer, including titles like Assetto Corsa, Avowed, Control, and Tom Clancy’s Rainbow Six Siege.