Switch 2 remake skips NVIDIA's DLSS

The remake of The Legend of Zelda: Ocarina of Time for the Switch 2 does not use DLSS, NVIDIA's AI-based upscaling technology, even though the console includes an NVIDIA chip. Instead, Nintendo is using two AMD technologies: FSR 1.0 for image upscaling and SMAA for anti-aliasing.

FSR 1.0 works differently from DLSS

FSR 1.0, or FidelityFX Super Resolution, is used to enlarge an image calculated in a lower resolution to display it in a higher resolution. This technique reduces the computational load on the console by working with fewer pixels and then stretching the image to fill the screen. Unlike DLSS, which uses AI to reconstruct images based on previous frames, FSR 1.0 uses a classic algorithm and enlarges each image individually without relying on artificial intelligence.

SMAA improves image edges

SMAA, or Subpixel Morphological Anti-Aliasing, addresses the stair-step effect on the edges of objects, particularly on diagonal lines. It detects these irregular edges on the already calculated image and softens them to make them appear sharper and smoother to the eye.

Nintendo has used AMD tech before

The game's third-party license menu lists AMD's FSR 1.0, but does not mention NVIDIA's DLSS. This choice is not new, as Nintendo had previously used the same technologies for Donkey Kong Bananza, which was released in July 2025. The Bananza team explained that their game was initially designed for the first Switch, which lacks the hardware for DLSS. However, Ocarina of Time is a Switch 2 exclusive.

Other games use NVIDIA's DLSS

Third-party studios have used DLSS since the Switch 2's launch in June 2025, for example in Cyberpunk 2077 and Hogwarts Legacy. Players have reported seeing foliage shimmering in the trailers, which may be a result of using FSR 1.0.

Release date and price set

The remake is scheduled to be released on November 5 at 59.99 euros for download and 69.99 euros in a box on the Nintendo Store. Nintendo has not commented on the choice of technologies.