Microsoft has released an updated version of its GameInput API, now at version 3.5, which includes specific support for Sony's DualSense and DualSense Edge controllers, according to a report from VideoCardz. Previously, when connecting a PS5 controller to a PC, it was treated as a generic gamepad, meaning its advanced features—like adaptive triggers, haptic feedback, and RGB lighting—were not supported without third-party software or games specifically designed for that purpose. Now, developers have direct access to the DualSense’s RGB light strip, player LEDs, vibration system, and microphone mute LED, allowing for more immersive and tailored gameplay experiences.
The new helper module enables developers to program adaptive triggers with resistance or vibration effects, similar to those found on the PS5 console. However, this support is not integrated into Windows itself; instead, Microsoft provides a helper file that sends raw data through the GameInput API, and for now, it only works over USB connections. This update also addresses a bug that caused duplicate inputs on the DualSense Edge in certain games, improving the overall user experience for developers.
Microsoft’s GameInput API is designed to eventually replace older systems like XInput and DirectInput, which were used for Xbox controllers. However, these older APIs lacked support for Sony’s advanced features, such as adaptive triggers and haptic feedback. As a result, game studios had to manually code these features into their games, while PC users often relied on third-party tools like DSX or DS4Windows to simulate the DualSense experience on their computers.
It is notable that Microsoft is providing this level of detailed support for a controller from a direct competitor, Sony. Sony has been actively promoting the DualSense for PC use, even releasing a version of the controller specifically tailored for computers. However, this update primarily benefits developers rather than end-users, and the real impact will depend on how many game studios choose to adopt the GameInput API instead of the older XInput system. For now, PC gamers may not see immediate changes, but the future of controller support on Windows could be shifting.
Microsoft Adds DualSense Controller Support via GameInput API Update
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