After one week of World of Warcraft: Forever's beta, the initial impression is one of cautious optimism. The game is described as feeling like the mythical 'Classic Plus' many have speculated about for years, with new models, abilities, and instances while maintaining the core experience that made Classic compelling. The starting zones are subtly refreshed and remixed to add depth and variety, with no compromises for convenience. Players are encouraged to engage with others in their immediate environment, with additions like the new camping system allowing players to passively sit around a campfire for small buffs. Graphically, the game is a real upgrade, with improved lighting effects and increased draw distances, though some character models, particularly for the new Skyborne race, stand out compared to older races. The Skyborne race has divided the player base, with some opposing the addition and others being ambivalent. The race has one starter zone, Zephyrus Isle, which is not as different from other starter zones as some suggest. However, the character models for Skyborne, especially in certain forms, are noticeably different from older races. The game allows players to toggle between classic 'SD' character models and modern 'HD' models, with a marked difference in-game, particularly visible with Druid forms. There are concerns about class changes that may have stripped out some character from gameplay, with some classes becoming easier to play but potentially less rewarding. The Hunter class, for example, has had some spells added and animations simplified, which may affect the gameplay experience for some players. Additionally, the current mega-servers appear to lock players into one faction long-term on the PvP mega realm, which could divide the player base. The rigidity of the server setup is seen as a significant issue, as it prevents players from having characters in both factions without multiple accounts. This setup is believed to be based on a new system that groups players into instances based on previous interactions, which may not fully offset the issue of faction locking.