Tomb Raider: Legacy of Atlantis, the latest installment in the iconic Tomb Raider franchise, will offer players a high degree of customization through three separate difficulty settings for combat, puzzles, and traversal. This feature allows players to adjust each aspect of the game independently, tailoring the experience to their skill level and preferences. According to Flying Wild Hog’s creative director, Michał Kuk, players can set puzzles to a "hardcore" mode, mirroring the challenge of the original 1996 game, while choosing easier or medium settings for combat and movement if desired.
Developed using Unreal Engine 5, the game is described by its creators as a "reimagining" of the classic Tomb Raider title. While it honors the original's legacy, it introduces new upgrades and features that weren't available in the 1996 version. Crystal Dynamics and Flying Wild Hog, the developers behind the game, confirmed that the difficulty-scaling feature is one of the modern enhancements aimed at making the game accessible to a wider audience while still offering a challenge for experienced players.
During a Q&A session with TechRadar Gaming following an exclusive presentation at Gamescom, experience director Jeff Adams and Kuk elaborated on the game’s development. Kuk emphasized that the flexibility in difficulty settings ensures players can "adjust the game basically however you want," highlighting the game’s commitment to personalization and player choice.
Tomb Raider: Legacy of Atlantis is scheduled for release on February 27, 2027, and will be available on PlayStation 5, Xbox Series X and Series S, Nintendo Switch 2, and PC. The game aims to blend the iconic Tomb Raider experience with modern gameplay features, appealing to both longtime fans and new players alike.
Tomb Raider: Legacy of Atlantis to Feature Customizable Difficulty Settings Across Core Game Aspects
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