Final Fantasy VII Revelation was highlighted in detail during the State of Play broadcast on September 3, 2026. Square Enix presented a wide range of gameplay features and mechanics that will accompany the upcoming title. One of the features, the ability to fast-forward cinematic scenes, sparked mixed reactions among fans of Japanese role-playing games (JRPGs). The game is set to launch on April 8, 2027, and excitement is at its highest. Both longtime fans of the original Final Fantasy VII and enthusiasts of the JRPG genre are looking forward to this final installment. Square Enix also shared new gameplay images during the State of Play, which included visuals of the combat system and exploration mechanics. These images also revealed details about the game's settings, such as the ability to fast-forward cinematic scenes with a single button press.
This feature was previously introduced in Final Fantasy VII Rebirth and later included in the first Final Fantasy VII Remake episode. However, the feature has not been well received by fans of the game or the broader JRPG community. On X, many users expressed disappointment that Square Enix emphasized this option in its trailer more than the option itself, perceiving it as a sign of decline for the JRPG genre, which typically relies on lengthy exposition and dialogue scenes. Some critics argue that the feature reflects a lack of confidence in the quality of the game's dialogue writing and staging. It was unusual for the developer and publisher to highlight this feature so prominently, especially since it was also emphasized during the release of the first two games on Switch 2, justified at the time as a way to make those episodes faster in preparation for the release of Revelation.
Brendon Bigley, co-host of the podcast Into the Aether, expressed his concerns on Bluesky on September 3, stating, "Listen, I'm excited about this game, but this feature is clearly an admission of failure, in my opinion." Another user wrote, "The fast-forward button in Revelation is a bit like the game betraying itself. Maybe it would be better to write better!" This user pointed out that modern games often aim to create "overloaded worlds and endless games where the slightest action or movement takes a lot of time." According to him, the dialogue acceleration feature follows the same logic, but the main issue lies in the staging of the scenes. "Do we really need a five-minute cinematic, fully dubbed and animated, for a secondary quest?" he asked.
Beyond the criticism directed at Square Enix and its scriptwriters, this acceleration feature raises a significant question: do players really want to spend 20 minutes watching characters talk in a dull setting? The answer, for many, is no. While the fast-forward feature may be appreciated for certain cinematic scenes, it is not ideal for the entire game. After all, dialogue boxes with text function similarly in the end. Players can choose to read between the lines if they wish.
Final Fantasy VII Revelation's Fast-Forward Feature Sparks Debate Among Fans
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Original sources:
- 🇫🇷Numerama



